Where To Repair Equipment In Vanilla Wow
- Were you looking for information virtually the Blizzard Repair tool?
Durability is a property of equippable items that determines how much harm they can have before being broken. Broken items can always be repaired; gear never breaks permanently. Durability damage is not the same equally normal damage.
When using the tracking system with the minimap NPCs that can repair will appear with an anvil () at their locations.
All armor slots take immovability loss excluding: Neck, Tabard, Back, Finger, and Trinket slots.
Contents
- 1 Repairing items
- 2 Repair cost
- iii Immovability loss
- 4 Depression durability
- v Maximum durability
- half dozen Calculation
- 6.one Armor
- 6.two Weapons and Shields
- 7 Legendary items
- 8 Patch changes
- ix References
Repairing items
Any NPC who sells weapons or armor (or Blacksmithing supplies) can repair durability.
Item repair is non currently an available skill for Player Characters, simply engineers can craft repair bots.
Repair cost
The base price to repair an uncommon armor piece (no weapons or shields) assuming yous are neutral with the vendor is:
- Durability points to be repaired * (ilevel - 32.5) * 0.02 silver
The base toll to repair a rare armor slice (no weapons or shields) assuming you are neutral with the vendor is:
- Durability points to exist repaired * (ilevel - 32.5) * 0.025 silver
The base price to repair an epic armor piece (no weapons or shields) assuming you are neutral with the vendor is:
- Durability points to be repaired * (ilevel - 32.five) * 0.05 silvery
The reputation discounts are taken from the prices above every bit follows: five% for friendly, 10% for honored, 15% for revered and 20% for exalted.
Durability loss
The post-obit situations can reduce an item's durability:
- Existence in combat at all volition cause all equipped items to gradually lose durability, regardless of whether whatsoever harm is taken or dealt.
- There is a small chance with each hitting by your weapon that it will lose 1 durability indicate.
- In that location is a small adventure with each spell cast that you will lose 1 immovability indicate to your weapon.
- There is a pocket-sized risk with each hit captivated by your armor that information technology will lose one durability point.
- When you die, 10% durability is lost on all equipped items (that have a durability rating). This is 10% of maximum durability, not remaining durability. You will not lose ten% durability on expiry if you are killed in PvP gainsay by some other thespian (if a PvP flagged guard or other NPC kills you, you still lose durability) or if your death is suicide through using an item or spell that kills you (this excludes environmental damage, such as falling) or if the death is due to an run into'south mechanic (similar tanking Steelbreaker with him dying as the last member - Meltdown).
- When you utilise the services of a Spirit Healer, you lose 25% immovability on all equipped items and items in your bags, on peak of the 10% durability loss on your equipped items you lot already lost when you died.
- It is possible to use a marco or Equipment Director to remove damageable equipment if you know you're about to die (such as if you're falling or mid-wipe) to save yourself some or all of a repair bill only such marcos will not remove all items while in gainsay (only changeable slots, similar weapons, shields, ranged weapons; Relics exercise not take damage so they don't need removing) just even a few items removed will salvage a picayune. Such marcos will non remove Any items if you practice non have AT To the lowest degree the minimum number of slots free in your bags every bit items y'all're trying to remove (in that location are 11 damageable equipment slots, 8 armor slots and upward to three additional: main-hand, off-manus, and ranged).
Low immovability
From Blizzard: "Items remain at full effectiveness until they have no durability. Their ability does non dethrone."[i]
When the durability on a specific particular drops below 25%, a small stick figure (looks similar an armored soldier) appears beneath the Mini-Map and the corresponding function of the stick figure (head, shoulders, chest, etc.) appears in yellowish.
When the durability on a specific item reaches 0%, the corresponding office of the stick effigy (head, shoulders, breast, etc.) appears in crimson. Once the durability of the item reaches 0%, the player can still article of clothing or wield the item, but he does non receive any stat benefits (stats, resistances or armor). If a weapon breaks though, you fight as if unarmed. Items cannot permanently break!
Annotation: if the broken item is a set particular, the ready bonuses will nevertheless be active.
Maximum immovability
The maximum durability of an item depends on its quality, its type (slot, armor blazon, weapon blazon) and for items of level 28 and lower also on detail level. The tables below evidence the durability of items of particular level 29 and college.
Slot | Poor, common, and uncommon | Rare | Epic | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cloth | Leather | Plate | Cloth | Leather | Mail service | Plate | Cloth | Leather | Mail service | Plate | ||
hands/waist/wrist | 25 | thirty | 35 | 40 | 30 | 35 | forty | 45 | 35 | twoscore | 50 | 55 |
feet | 35 | 45 | 50 | 55 | 40 | 50 | threescore | 65 | 50 | sixty | 70 | 75 |
head/shoulder | 45 | l | threescore | 70 | l | threescore | 70 | lxxx | 60 | 70 | 85 | 100 |
legs | 55 | 65 | 75 | 85 | 65 | 75 | 90 | 100 | 75 | xc | 105 | 120 |
chest | 70 | 85 | 100 | 115 | 80 | 100 | 120 | 135 | 100 | 120 | 140 | 165 |
Slot | Poor, common, and uncommon | Rare | Epic | Legendary |
---|---|---|---|---|
wand, dagger, fist weapon | 55 | 65 | 75 | ? |
bow, crossbow, gun | 65 | 75 | xc | 110 |
1h-axe, 1h-sword, 1h-mace | 75 | 90 | 105 | 125 |
shield, staff, polearm, 2h-mace, 2h-sword, 2h-axe | 85 | 100 | 120 | 145 |
Calculation
The numbers presented in the previous section can also be calculated reasonably well using the following formulae.
Armor
For all 60 possible combinations of type, quality and armor class, this formula correctly calculates the durability for 57 combinations. For three combinations the predicted durability is either 5 points as well high or 5 points too low:
- Durability = v ten round(23 ten Cquality 10 Ctype ten Carmor)
With Cquality, Ctype and Carmor according to these values:
Slot | Ctype |
---|---|
hand/waist/wrist | 0.35 |
anxiety | 0.49 |
shoulder/head | 0.59 |
legs | 0.75 |
breast | 1.00 |
Blazon | Carmor |
---|---|
cloth | 0.63 |
leather | 0.76 |
0.89 | |
plate | i.00 |
Quality | Cquality |
---|---|
epic | 1.37 |
rare | one.17 |
uncommon | ane.00 |
common | ? |
poor | ? |
Weapons and Shields
At that place is a similar formula that tin can be used to summate the durability of weapons and shields which correctly calculates the immovability for all weapons, except for epic two-handers and shields, for which the value is 5 points too low:
- Durability = five x circular(17 x Cquality x Cwtype)
With Cwtype co-ordinate to these values:
Blazon | Cquality |
---|---|
wand, dagger, fist weapon | 0.64 |
bow, crossbow, gun | 0.77 |
1h-axe, 1h-sword, 1h-mace | 0.89 |
shield, staff, polearm, 2h-mace, 2h-sword, 2h-axe | i.00 |
Legendary items
At the moment the simply legendary items with durability that are in game are two-handers or one-handed axes, swords, bows or maces. However, using the known durability of these items and the formula in the previous department, it tin can be adamant that the Cquality for legendary items must be approximately 1.68.
It is now possible to make a prediction of the immovability of armor items of legendary quality, and in the same vein, the durability of the remaining types of legendary weapons:
Slot | Cloth | Leather | Plate | |
---|---|---|---|---|
hands/waist/wrist | 45 | 50 | lx | lxx |
feet | 60 | 70 | 85 | 95 |
head/shoulder | lxx | 85 | 100 | 115 |
legs | 90 | 110 | 130 | 145 |
chest | 120 | 145 | 170 | 195 |
Blazon | Durability |
---|---|
wand, dagger, fist weapon | xc |
bow, crossbow, gun | 110 |
1h-axe, 1h-sword, 1h-mace | 125 |
shield, staff, polearm, 2h-mace, 2h-sword, 2h-axe | 145 |
Patch changes
- Patch 1.8.0 (patch engagement:2005-10-10): The price per signal of durability to repair plate, chain, and leather items has been reduced to be equal to the cost of repairing material items of the same quality.
- Patch 1.3.0 (patch date:2005-03-07): Fixed bug where melee weapon abilities were causing immovability damage to ranged weapons.
References
- ↑ http://world wide web.worldofwarcraft.com/info/items/basics.html
ru:Прочность
Where To Repair Equipment In Vanilla Wow,
Source: https://vanilla-wow-archive.fandom.com/wiki/Durability
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